Photorealistic 3D Scene Representation

Gaussian
Splatting

State-of-the-art research that is impactful, sustainable and ready for real-world application in the cultural and creative industries.

DRAG TO EXPLORE · INTERACTIVE 3D · Based on cluster fly splat by Dany Bittel (used under CC BY)

What I Work On

I specialise in high-fidelity 3D scene reconstruction, focusing on surface estimation and mesh extraction using Gaussian Splatting. Gaussian Splatting represents a scene as a collection of Gaussian primitives and renders it in real time via a rasterisation-based pipeline, rather than requiring neural rendering. These Gaussians, being differentiable volumetric representations, enable compact optimisation, resulting in efficient training times whilst providing exceptional visual quality.

Gaussians are optimised during training.

Reconstruction from Sparse Imagery

In collaboration with Visualskies Ltd, I conducted a series of experiments with progressively fewer input images (from 116 down to just 9) to evaluate the technique's robustness and ability to maintain fidelity under sparse views. Notice the level of detail retained, even when trained with only 9 images.

Sparse reconstruction of a chess piece — capture setup, camera positions, mesh results at 116/78/39/9 images, and the object in a virtual museum
Figure 2. 3D object reconstruction from sparse imagery. Top: Capture setup, camera positions and pre-processed input images. Middle and bottom-left: Reconstruction results (meshes) using subsets of images. Bottom-right: Interactive museum experience available at anilbas.github.io/museum.

Natural Scene Capture

The technique also extends to outdoor scenes. This model is trained on a subset of "tree stump" (77 images, 2× downsampled) from the Mip-NeRF 360 dataset. The final splat is only 5 MB, smaller than a single image.

Tree stump Gaussian Splatting reconstruction — extracted mesh and texture views
Figure 3. Multi-angle views of the resulting 3D tree stump model. An interactive Gaussian Splatting representation is available at SuperSplat.

Try It in Your Browser

Talks & Presentations

Share with Attribution

You are welcome to share this content, as long as you link back to this page or credit me as the author. For academic or formal use, please cite as follows:

Bas, A. (2026). Gaussian Splatting: Photorealistic 3D Scene Representation. Retrieved from https://anilbas.github.io/gaussian-splatting/

© 2026 Anil Bas. anilbas.github.io